Tuesday, 7 February 2012

Activity one

Activity 1 - Research different ways in which game designers use story to enhance a player's gameplay experience

In this task you will document your ongoing research in a new blog for this unit on how game designers use story to enhance a player's gameplay experience. You should complete this research throughout the project and develop it as your knowledge grows each week. We will discuss the elements that make up this research below. The details are added in each section as a guide to help your research.

  • Forms of storytelling, i.e. cave painting; oral traditions (fable, myth, legend); theatre; text; film; television
  • Game genres, i.e. platforms, first-person shooter (FPS), third-person shooter (TPS), racing, fighting; adventure; puzzle; role-play; simulation and sports eg turn-based strategy (TBS), real time strategy (RTS)
  • Approaches, i.e. location; conditions; actions; symbolism; three-act structure (beginning, middle, end); hero's journey (12 steps); episodic
  • Representation, i.e. emotions; characterisation; stereotypes e.g. gender, ethnicity
  • Emotional themes, i.e. vengeance; happiness; fear; anger; perseverance; heroism; valour; hope; competitiveness
  • Interactive story, i.e. embedded; emergent; cinematics; cut-scenes; triggered events; player control; character customisation
  • Writing strategies - : pre-writing phase eg brainstorm, research, storyboard, list, sketch, outlining, freewriting; drafting (working title, write content); revision eg add, rearrange, remove, replace, evaluate
What you must submit
A blog entry in a new blog for this unit on how game designers use
story to enhance a player's gameplay experience


Assessment Criteria for this activity

P1. summarise accurately the elements of storytelling for games using
 some subject terminology appropriately

M1. explain the elements of storytelling for games with reference to
detailed illustrative examples and with generally correct use of subject terminology

D1. comprehensively explain the elements of storytelling for games with elucidated
examples and consistently using subject terminology correctly

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